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TMCNet:  App sales soar in a wireless world but flock of turkeys will never fly

[December 28, 2012]

App sales soar in a wireless world but flock of turkeys will never fly

(Guardian (UK) Via Acquire Media NewsEdge) Shiny new tablets and smartphones given as presents make Christmas Day and Boxing Day the two most lucrative days of the year for app sales. Yet in the apps economy, turkeys are a year-round phenomenon.

Thousands of new apps are released every week for devices running Apple's iOS and Google's Android, but most sink without trace. With an estimated 1bn apps on those two platforms alone, there are relatively few winners and many losers.

This month, industry analyst Canalys claimed that in the first 20 days of November, Apple's US App Store generated $120m (pounds 75m) of app revenues, with just 25 publishers accounting for half of that. And 24 of those 25 companies make games, including the likes of Zynga, Electronic Arts and Angry Birds publisher Rovio.

But analysts suggested in August that two-thirds of Apple store apps had never been downloaded - a lifeless long tail of more than 400,000 unwanted apps.

So who is making decent money from apps The top games publishers certainly are, especially those with popular "freemium" games which are free to download but make money through in-app purchases of virtual currency or items.

British developer NaturalMotion made $12m from its iOS car racing game, CSR Racing, in the first month after its release in June, and Finnish rival Supercell was reported making $500,000 a day in October from its Hay Day and Clash of Clans games. Meanwhile, Angry Birds has set a template that other games hope to follow - generating app store riches, followed by revenues from toys and merchandise.

Apps have not saved the newspaper industry just yet, but three of the 10 most lucrative iPad apps in 2012 belonged to newspapers: the Times, Telegraph and Guardian.

Apps are fuelling some of the more disruptive media companies too. Streaming music firms Spotify and Deezer have 5 million and 3 million paying subscribers respectively, with mobile the main reason people pay for them. Apps have been important for the growth of online TV services such as Netflix and Hulu, while in the UK, 24% of programme requests to the BBC's iPlayer now come from handheld devices.

Ultimately, though, one company dwarfs the rest when it comes to apps: Apple. The company said in June it had paid $5bn to app-makers since 2008. Yet in the year to September Apple sold $80bn of iPhones and $32bn of iPads, with apps a key selling point for both.

Captions: An iPad in action: sales of mobile devices made by Apple and other manufacturers have enlarged the market for apps (c) 2012 Guardian Newspapers Limited.

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